Publication History
This is the first edition of GURPS Power-Ups 7: WildcardSkills.It includes all the wildcard skills published in theGURPS Basic Set and its supplements up to November 2013,notably those found in GURPS Action 1: Heroes, GURPSDungeon Fantasy 1: Adventurers, GURPS MonsterHunters 1: Champions, GURPS Social Engineering,andGURPS Supers.Rules and advice for using these traits fillabout 75% of this work, and are largely original content –though Hyper-Competency (pp. 12-13) hails from GURPSMonster Hunters 1: Championsand was developed inGURPS Power-Ups 5: Impulse Buys.
Sean “Dr. Kromm” Punch set out to become a particlephysicist in 1985, ended up the GURPS Line Editor in 1995,and has engineered rules for almost every GURPSproductsince. He developed, edited, or wrote dozens of GURPS ThirdEditionprojects between 1995 and 2002. In 2004, he produced the GURPS Basic Set,Fourth Editionwith DavidPulver. Since then, he has created GURPS Powers (with Phil